/*  
    Copyright 2010 Mike Eheler <mike.eheler@gmail.com>

    This file is part of Four Falling Blocks Puzzle Game.

    Four Falling Blocks Puzzle Game is free software: you can
	redistribute it and/or modify it under the terms of the GNU General
	Public License as published by the Free Software Foundation, either
	version 3 of the License, or (at your option) any later version.

    Four Falling Blocks Puzzle Game is distributed in the hope that it
	will be useful, but WITHOUT ANY WARRANTY; without even the implied
	warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
	See the GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Four Falling Blocks Puzzle Game.
	
	If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include <string>
#include <boost/cstdint.hpp>

typedef boost::int8_t   int8_t;
typedef boost::int16_t  int16_t;
typedef boost::int32_t  int32_t;
typedef boost::int64_t  int64_t;

typedef boost::uint8_t  uint8_t;
typedef boost::uint16_t uint16_t;
typedef boost::uint32_t uint32_t;
typedef boost::uint64_t uint64_t;

struct HighScore
{
	std::string name;
	uint32_t    score;

	HighScore() : name(""), score(0) {}
	bool operator<( HighScore const & other ) { return score < other.score; }
};
